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Fast Rope Glove Device

TAGS:Physical Sciences Engineering/Design Tec^Edge (Air Force)
STATUS: Awarded
ACTIVE SOLVERS: 1353
POSTED: 10/17/11

The Seeker would like to develop a simple system or approach that can be employed with or as a FAST rope to maintain a fast but safe descent rate without heating or burning the hands of the user, either in conjunction with existing gloves and ropes, or as a replacement to existing components such as gloves or ropes.

Source: InnoCentive
Challenge ID: 9932703
 
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Challenge Overview

A FAST rope is used by Military personnel to descend quickly from a helicopter in hostile situations. The FAST rope is about 2” thick, 50-to-90-feet long, and several operators may be on the rope at the same time.

The Seeker would like to develop a simple system or approach that can be employed with or as a FAST rope to maintain a fast but safe descent rate of a 300 – 400 lb (man and equipment) without heating or burning the hands of the user, either in conjunction with existing gloves and ropes, or as a replacement to existing components. 

To receive an award, the Solvers will not have to transfer their exclusive IP rights to the Seeker, instead, they will grant to the Seeker non-exclusive license to practice their solutions. 

This is a Theoretical Challenge that requires only a written proposal to be submitted.  The Challenge award will be contingent upon theoretical evaluation of the proposal by the Seeker.

What is InnoCentive?
InnoCentive is the global innovation marketplace where creative minds solve some of the world's most important problems for cash awards up to $1 million. Commercial, governmental and humanitarian organizations engage with InnoCentive to solve problems that can impact humankind in areas ranging from the environment to medical advancements. What is a Theoretical-Licensing Challenge?

An InnoCentive Theoretical Challenge implements an idea but is not yet a proof of concept. A solution to a Theoretical Challenge will solidify the Solver's concept with detailed descriptions, specifications and requirements necessary to bringing a good idea closer to becoming an actual product or service.

This Challenge is a Theoretical-Licensing Challenge, meaning that the Seeker is requesting non-exclusive rights to use the winning solution. By contrast, Theoretical-IP Transfer means that Solvers must relinquish all rights to the Intellectual Property (IP) for which they are awarded. For both forms of a theoretical Challenge, solvers that do not win retain the rights to their solution after the evaluation period is complete. The Seeker retains no rights to any IP not awarded.

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